From Fans to a Sustainable Fan Economy
How entertainment brands can build owned fan communities, launch premium memberships and connect engagement with commerce in Southeast Asia. Drawing on our experience, reported market data and deep understanding of community-building solutions, YouNet Social has put together this high-level fandom use case.
Dedicated fandom experiences are real businesses
Across Asia, dedicated fandom platforms show how artist–fan relationships can evolve beyond social feeds. For entertainment companies in Southeast Asia, the opportunity is a branded community that connects engagement, exclusive experiences, membership and commerce.
- Reportedpublished by the issuer or source
- Calculatedderived from reported figures
- Assumptioneditable, illustrative input
- Proposed KPIpilot KPI
Weverse is a fandom platform from South Korea, developed within the ecosystem of HYBE, the entertainment company behind artists such as BTS.
Q2 2026 · up from 10.9M in Q2 2025 (+32.1% YoY, calculated). MAU measures monthly platform usage.
HYBE 2Q26 Earnings Release, WeverseDear U Bubble connects artists and fans through a monthly paid messaging subscription. The platform originated in South Korea and is developed and operated by Dear U Co., Ltd.
Q2 2026 · average paid subscriptions in the quarter (2.01M in Q1 2026).
Dear U 2Q26 Business Results (IR, Aug 2026)October 2025 estimate · reflects broad digital adoption in Vietnam.
DataReportal, Digital 2026 VietnamThe market signal
Weverse originated in South Korea and is developed within the ecosystem of HYBE, the entertainment group behind artists such as BTS.
YoY change Q2 2026 vs Q2 2025 = (14.4 / 10.9 − 1) × 100 = 32.1%. Sources: HYBE 2Q26 Earnings Release (Weverse); HYBE Q4 FY2025 investor presentation, p.10.
- 73% Overseas users Reported
- 27% Korea Calculated
- 1.97M average subscriptions in Q2 2026 Reported
Dear U Bubble connects artists and fans through a monthly paid messaging service. It originated in South Korea and is developed and operated by Dear U Co., Ltd.
73% is the share of users based overseas at the end of Q2 2025, the latest disclosed figure. Sources: Dear U KRX filing, 14 Aug 2025; Dear U 2Q26 Business Results (subscriptions).
These figures reflect digital adoption in Vietnam. Source: DataReportal, Digital 2026 Vietnam.
| Entity | Metric | Value | Period | Type | Source |
|---|---|---|---|---|---|
| Weverse | Monthly active users | 14.4M MAU | Q2 2026 | Reported | HYBE 2Q26 Earnings Release |
| Weverse | Monthly active users | 13.4M MAU | Q1 2026 | Reported | HYBE 2Q26 Earnings Release |
| Weverse | Monthly active users | 10.9M MAU | Q2 2025 | Reported | HYBE 2Q26 Earnings Release |
| Weverse | YoY MAU growth | 32.1% | Q2 2026 vs Q2 2025 | Calculated | 100 × (14.4 / 10.9 − 1) |
| Weverse | Monthly active users | 11.2M MAU | Q4 2025 | Reported | HYBE Q4 FY2025 IR, p.10 |
| Weverse | Monthly active users | 9.4M MAU | Q4 2024 | Reported | HYBE Q4 FY2025 IR, p.10 |
| Weverse | YoY MAU growth | 19.15% | Q4 2025 vs Q4 2024 | Calculated | 100 × (11.2 / 9.4 − 1) |
| Dear U Bubble | Average subscriptions | 1.97M | Q2 2026 | Reported | Dear U 2Q26 Business Results |
| Dear U Bubble | Average subscriptions | 2.01M | Q1 2026 | Reported | Dear U 2Q26 Business Results |
| Dear U Bubble | Average subscriptions | 2.17M | Q2 2025 | Reported | Dear U KRX filing, 14 Aug 2025 |
| Dear U Bubble | Overseas user share | 73% | End of Q2 2025 | Reported | Dear U KRX filing, 14 Aug 2025 |
| Vietnam | Internet users | 85.6M people | October 2025 | Reported | DataReportal Digital 2026 Vietnam |
| Vietnam | Social media users | 79.0M users | October 2025 | Reported | DataReportal Digital 2026 Vietnam |
| SKY / Son Tung M-TP | M-TP & Friends attendance | ~5,000 attendees | 2017 | Reported | Dream Studio project page (organizer-reported, approximate) |
| Be The Sky | Artist–brand fandom card collaboration | Confirmed | Campaign page | Reported | Official campaign |
These examples establish a market rationale for testing a localized fan-community business model in Vietnam.
- DAUDaily Active Users
- The number of users active on the platform each day.
- WAUWeekly Active Users
- The number of users active on the platform each week.
- MAUMonthly Active Users
- The number of users active on the platform each month.
- DAU/MAU ratioDAU ÷ MAU
- Daily active users as a share of monthly active users, measuring how engaged users are with a platform (user stickiness).
From Fan Engagement to Commercial Experiences
The SKY fan community around Vietnamese artist Son Tung M-TP provides a concrete local example of organized fan experiences and brand-led fan commerce.
Independent market examples, cited as real-world references for the Vietnamese market.
Event production company Dream Studio describes its 2017 M-TP & Friends fan meeting as attracting nearly 5,000 attendees at Quan Ngua Sports Palace.
The figure is an event attendance estimate published by the organizer.
Dream Studio, M-TP & Friends project pageAn official collaboration involving Son Tung M-TP, MB Bank and JCB. JCB’s campaign page describes a fandom-oriented payment-card product, and the official campaign site lists member-related benefits and merchandise offers.
JCB official campaignBe The Sky official site- Vietnamese fandoms can organize in-person experiences.
- Commercial brands have built dedicated offerings around artist–fan affinity.
From social reach to an owned fan relationship



Public social networks remain essential for discovery and reach. An owned fan community serves a different purpose: organizing fan relationships, membership rights, exclusive content, events, rewards and transactions in one branded experience. Entertainment companies can test a direct relationship with fans alongside Facebook, TikTok and YouTube.
An official fan club for a Vietnamese pop artist
An artist management company with an established fan audience, an active content calendar, rights to official artist materials, and a team able to run membership operations.
- Fan interactions spread across channels
- Fragmented membership administration
- Limited visibility into consented first-party fan engagement
- Disjointed merchandise and event workflows
- Free official community access, fan profiles and groups
- Artist updates, discussion and selected live experiences
- Optional Fan Plus / Fan VIP tiers with premium content
- Badges, activity recognition, merchandise and event integrations
Demonstrate repeated participation and a commercially viable paid membership proposition, with clear costs and retention evidence, before expanding.
Building the fan journey on the phpFox platform
- Discover
Social channels & artist content
- Join free
Official community, profile, groups
- Engage
Updates, discussion, live sessions, badges
- Upgrade
Fan Plus / Fan VIP membership
- Experience & buy
Premium content, events, merchandise
Concept illustration
| Operating model | phpFox solutions |
|---|---|
| Official community | ProfilesGroupsPagesFeed |
| Fan conversations | CommentsMessagingChatPlus |
| Paid memberships | SubscriptionsMember permissions |
| Exclusive posts | Paid ContentAccess controls |
| Live fan sessions | Live Streaming |
| Recognition | Activity PointsBadges |
| Merchandise | MarketplaceIntegrations |
| Tickets and presale | Custom integration |
| Verified artist accounts | Custom workflow |
| First-party fan analytics | AnalyticsIntegration |
Membership revenue scenarios
Adjust the assumptions to explore a membership proposition.
- Fan Plus –
- Fan VIP –
| Scenario | Registered | Conversion | Paid | Gross MRR (VND) |
|---|
Formula disclosure
- MRR Monthly Recurring Revenue
- MRR = Revenue that recurs every month.
- ARPPU Average Revenue Per Paying User
- ARPPU = Average revenue per paying user.
paidMembers = round(registeredMembers × paidConversionPct / 100)
vipMembers = round(paidMembers × vipSharePct / 100)
plusMembers = paidMembers − vipMembers
grossMRR = plusMembers × plusPrice + vipMembers × vipPrice
annualized = grossMRR × 12
contribution = grossMRR − grossMRR × transactionFee% − grossMRR × artistShare% − monthlyOperatingCost
grossARPPU = grossMRR / paidMembers (0 when paidMembers = 0)
A calculation tool to help model and estimate feasibility. Taxes, content production, acquisition, hosting, app-store charges, refunds, churn and implementation capex are assessed separately in detailed planning.
90-day implementation plan with milestones
- D1–30Discovery & solution design
Rights and IP clearance, product scope, UX, phpFox configuration, payment and security assessment.
Architecture defined, with the right formulas and calculated values set up - D31–60Activation
Invite initial fans, publish content, discussion campaigns, engagement analytics.
Activation, weekly engagement, moderation capacity - D61–90Business operations launch
Limited membership launch, selected premium content, commerce test.
Conversion, payment success, retention signals, unit economics
- 5,000–10,000 registered members
- ≥40% seven-day activation
- ≥25% weekly-active-to-registered ratio
- 2–5% paid conversion
- ≥95% payment success
These are proposed targets for the pilot. Cohort, numerator, denominator and observation period are defined before launch. The 90-day schedule is a planning target.
- Artist/IP permission and content ownership, confirmed in writing
- Paid member value proposition and consistent artist participation
- Local payments, taxes, refunds and recurring billing behavior
- Privacy, consent, deletion requests and data handling
- Fan safety, moderation, impersonation and anti-fraud
- Livestream bandwidth, media rights and peak traffic
- Mobile distribution policies and in-app payment rules, if apps are included
- Total cost of ownership, including custom integrations
Why phpFox + YouNet Social
phpFox provides configurable social community building blocks. YouNet Social can design the branded user experience, configure available modules, develop missing business workflows and connect regional payment, analytics or commerce systems as required. Every feature must be validated against the chosen phpFox version, licensed apps, integration requirements and deployment environment.
Profiles, groups, feed, messaging, subscriptions, paid content, live streaming and activity points as configurable building blocks.
Branded UX, membership entitlements and business-specific workflows developed for your needs.
Regional payments, analytics, CRM/CDP and commerce connected to fit your operating model.
Built to your needs: specialized ticketing, artist verification, CRM/CDP pipelines, entitlement logic, mobile publishing and some commerce/payment journeys are delivered through custom development or third-party services.
Frequently asked questions
What does this page present?
A proposed solution use case demonstrating how a fandom platform could be designed and validated.
How does phpFox cover fandom features?
phpFox supplies core social community capabilities; some workflows and integrations are added through configuration, app licenses or custom development.
How do followers, members and paying members differ?
Followers, registered members, active users and paid subscriptions are separate metrics, each measured and tracked on its own.
What is the calculator for?
It is a scenario model using editable assumptions to support feasibility discussions.
How long does a pilot take?
A limited pilot may be planned for 90 days subject to scope, rights, integrations, resourcing and technical assessment.
- HYBE Q4 FY2025 investor presentation (Weverse KPI, p.10)
- HYBE IR Data Room — 2Q26 Earnings Release (Weverse, Jul 2026)
- Dear U 2Q26 Business Results (IR material, Aug 2026)
- Weverse corporate website
- Dear U corporate site — Bubble
- DataReportal, Digital 2026 Vietnam (data from October 2025)
- phpFox monetization
- Dream Studio, M-TP & Friends (2017)
- JCB official Be The Sky campaign
- Official Be The Sky project
- DatVietVAC, Anh Trai “Say Hi” concert announcement
Figures were checked against the original sources. Brand names belong to their respective owners.
Build a fan community around your own audience.
Talk with YouNet Social about a focused pilot, technical feasibility and a measurable engagement-to-commerce roadmap.
